
Balancing the rate silver's earned at so players don't get annoyed will be a tricky one. All non-cosmetic bits can be unlocked with 'silver' currency earned by playing, though whipping out your credit card and buying them with 'gold' is obviously cheaper. Lionhead say you won't need to pay a penny to finish the game, play all its quests, and unlock all characters, traps, items, and so on.
#You are a super player fable for free#
Characters played for free will remember progress when they rotate out and be the same when they return, but I'm not super into the idea of taking away progress, even temporarily.

This is fairly typical for MOBAs, but they don't usually have per-character persistent progression. For starters, only a selection of its character lineup will playable at any time, rotating regularly. That being a broad and often disappointing term, the post explains quite how it'll be free-to-play. And, it was announced yesterday, it'll be free-to-play. While your typical Fable game is a sprawling open-world, story-driven RPG, Fable Legends is a multiplayer dungeon-crawling action-RPG where up to 4 players can band together in co-op against forces controlled by a villainous player (or AI in any of these roles).

Microsoft announced a PC version during their big Windows 10 announce-o-rama in January, but it became just another bullet point in a huge newsblast. Oh! We never said what Fable Legends even is.
